Gaming Misc.

Wednesday Night Games

July 26, 2011 Posted by Ron

D&D 3.5 Campaign/Pathfinder/Forgotten Realms

Character: Lazael the Fire Gensai, Favored Soul/Paladin of Kosuth

My First delving into Pathfinder.

Highlander LARP World of Darkness plot line

July 26, 2011 Posted by Ron

Old School: From the Guild Days

Plot Synopsis for a Highlander/World of Darkness Crossover LARP done at MACE 1998. Highlander LARP World of Darkness plot

High Colonies d20 (d20 Future)

July 26, 2011 Posted by Ron

I did some work to convert High Colonies to d20 Future

I was running a short campaign of this at Above Board Games when we're not playing D&D. So far my team has discovered an alien craft inside a asteroid mining colony and just killed the alien pilot (a N`sss). D20 Future High Colonies

Stargate meets Farscape RPG

July 26, 2011 Posted by Ron

I ran an Farscape adventure at two cons in conjunction with another table who was running Stargate SG-1 RPG. Neither table knew about the other but the Gms would be in communication off and on. At a specific piont, we would turn to the opposite table and say "You see them … " and let the role play happen. Farscape/SG-1 One Shot

Stargate LARP

July 26, 2011 Posted by Ron

Wrote and ran a few Stargate LARPS along with a few table top all linked to one plotline, centered around Greek Mythology, an artifact called the Dimensional Well Devices that caused fluctuations within the dimensional fabric, and other devices that were part of Hades Legacy. I've been using EABAnywhere/EABALarp from BTRC. The first LARP I worked with Carl Bennett. The second Carl helped write it and my cousin Jessica McGlothlin helped run it.

Part Zero: The Lost Colony (Stargate SG-1 RPG at ConCarolinas 2006)

    A team is sent to recover a nuke lost in the Bermuda Triangle in the 60s, found on a far off world with no gate.

    SG-1 Adventure: Croatoan

Part 1: The Mount - Adventures on Plyomus (LARP at ConCarolinas 2006)

    An Atlantis team is sent to negotiate peaceful relations with a strange new culture only to find competition when they arrive as well as a very oppressive society.

Part 2: The Delta Syndrome - (LARP at MACE 2006)

    On a slow weekend at the SGC, artifacts arrive from a hurricane stricken base off the coast of Florida, in the Bermuda Triangle. They claim they have found the source of what was the Bermuda Triangle. But what happens when its broguht to the SGC?

Part 3: Axe of Odin - (Stargate SG-1 RPG at MACE 2007)

    An adventure I threw together after I had written most of the MACE 2007 LARP, that acts as a prerequel to the LARP.

    SG-1 Adventure: Odin's Axe

Part 4: Labyrinth - (LARP at MACE 2007)

    I've been asked to run a new LARP at MACE 2007. I use a lot of Greek Mythology including Hades and Persephone, the Labyrinth and Minotaur mythology, and mysteries about the Minoan civilizations of Crete. Central to this is the Phaistos Discs.

    Not sure you can make any sense out of the notes, but basically we used a Flash program written by a friend and a spare PC I had as the cotrol console of the ship they were in. It was a great success. I may post the Flash here as well.

    SG LARP: Prison Ship

Part 5: Legacy of Mu - (Stargate SG-1 RPG at ConCarolinas 2008)

    An adventure I wrote ti kick off a potential convention campaign using the mythology of the lost continent of Mu, and a mixture of (Asian) Indian and Maya snake mythology to created a snake-like race called the Nacaal. This was indirectly linked to the LARP, Hammer of Hephaestus.

Part 6: The Hammer of Hephaestus - (LARP at ConCarolinas 2008)

    The first of a planned series of LARPs in search of the Hammer of Hephaestus. It's in 5 pieces and the first piece is found on a planet called Turanga, a planet dominated by a culture derived from Polynesian culture, primarily from Easter Island.

d6 Class System

July 26, 2011 Posted by Ron

I have made several attempts to create a decent d6 Class system. I am currelty devising a new one. D6 Class System v2.0

Archetypes: Arcane, Brute, Deft, Diplomat, Expert, Quick, Scholar

d6 Adventure

d6 Space

d6 Fantasy

Star Wars Battle Monopoly

July 26, 2011 Posted by Ron

I wrote rules to change Star Wars Monopoly into more of a strategy game. Star Wars: Battle Monopoly

Twilight Imperium 2e ships converted to 3e

July 26, 2011 Posted by Ron

I've always wanted to come up with new classes of ships for TI using the 2nd edition ships.

Stargate Board Game Rules Rewrite

July 26, 2011 Posted by Ron

This poor board game is in desparate need of a rules re-write. It has such potential but so many little flaws, it makes the game simple minded and inane. I am considering a rules re-write and expansion (especially in the area of the cards).