DC/Alternity Conversion

Converting Characters

Attributes

Dark Conspiracy Attributes are calculated through a 2d6-2 roll (other than Empathy). Alternity Attributes are calculated by a 2D6+2 roll. For all Attributes, to convert from Dark Conspiracy to Alternity, do the following:

Alternity Attribute = Dark Conspiracy Attribute + 4

Follow the following Table to determine which DC Attribute corresponds to which Alt Attribute:

DC Attributes

Alternity Attributes

Strength (STR)

Strength

Agility (AGL)

Dexterity

Constitution (CON)

Constitution

Education (EDU)

Intelligence

Intelligence (INT)

Will

Charisma (CHA)

Personality

Empathy doesn't directly translate to Alternity, however, if the player is a Empath of some kind, but has particular low EDU, INT, CON, or CHA, that person can use his Empathy to effect those lower scores. He can do the follwing:

New Alternity Score = [(Dark Conspiracy Score +(Empathy x 2)) / 2] + 4

This must be done with the GMs discretion. It should only be used to the Alternity Attributes the character will use as part of his new Alternity Psi character.

Other Character Creations Notes:

Psi-Points: Because FX will be used in Alternity Dark Conspiracy, all Psi players must double their Psi points to be competitive.

FX Powers: Only Arcane Magic FX and Faith FX are compatible with Dark Conspiracy, however, Super Power FX would make for an interesting Dark Conspiracy game. That's left to the GM

Psi Talents: Psi Talents do exist in Alternity: Dark Conspiracy.

FX Talents: FX Talents do exist in Alternity: Dark Conspiracy.

Mutations: Mutations can exists.

Cybernetics: Cybernetics only exists at Progress Level 6 (only for corporate cronies and the Idle Rich). Some PL 7 Cyber does exist, but only those that deal with ETs.

Equipment and Progress Level: In general, for normal characters, use the Dark Matter equipment sourcebooks. Use the Progress Level of Dark Matter, as well.

Skills

Because of the Alternity mechanic of Broad versus Specialty skills, Dark Conspiracy Skill Levels are not directly translated. Instead, the following method is used to translate DC Skill Levels into Alternity.

Dark Conspiracy Levels

Alternity Skill Ranks

Level 1-2

Broad Skill

3+

Broad Skill and (DC Level - 2) Ranks in the applicable Specialty Skills (See below for applicable skills) **

** - These ranks can be distributed among any number of specialties.

If the character has two skills that translate into the same Alternity skill, the player simply translates the total ranks into the skill. For example, if the player has Pilot (Rotary) Level 4 and Pilot (Fixed Wing) Level 3, it translates to the Vehicle Ops broad skill and 5 Ranks to Vehicle Ops: Air.

While assigning skills, it's important to keep a tally of the total skills points spent to get these ranks. Starting Dark Conspiracy characters do not translate directly into starting Alternity characters, so the skill point total will be used to calculate the current Alternity character's Achievement Level.

Some skills convert directly while others are more ambiguous. The Specialty skills listed below in Italics and in parentheses indicate a choice of specialties.

DC Attribute

Dark Conspiracy Skills

Alternity Skills

 

STR

Archery

Ranged Weapons Primitive: Bow

DEX

 

Heavy Weapons

Heavy Weapons: (Direct or Indirect)

STR

 

Mechanic

Technical Science: (Repair)

INT

 

Melee Combat (Unarmed)

Unarmed Attack (Brawl or Power Martial Arts)

STR

 

Melee Combat (Armed)

Melee Weapons (Blade or Bludgeon)

STR

 

Small Arms (Pistol)

Ranged Weapons Modern: Pistol

DEX

 

Small Arms (Rifle)

Ranged Weapons Modern: (Rifle or SMG )

DEX

 

Thrown Weapons

Athletics: Throw

STR

CON

Climbing

Athletics: Climbing

STR

 

Horsemanship

Animal Handling: Animal Riding

WIL

 

Parachute

Acrobatics: Daredevil

DEX

 

Swimming

Movement: Swim

CON

 

Vessel Use (Boat)

Vehicle Ops: Water

DEX

 

Vessel (Ship)

Vehicle Ops: Water

DEX

 

Vessel (Hovercraft)

Vehicle Ops: Air

DEX

AGL

Acrobatics

Acrobatics: (any specialty)

DEX

 

Demolitions

Demolitions: (any specialty)

INT

 

Electronics

Technical Science: Repair

INT

 

Forgery

Creativity: Forgery

WIL

 

Lock pick

Manipulation: Lock pick

DEX

 

Pickpocket

Manipulation: Pickpocket

DEX

 

Stealth

Stealth: Sneak

DEX

INT

Navigation

Navigation: Navigate Surface

INT

 

Observation

Awareness: Perception

WIL

 

Pilot (Fixed Wing)

Vehicle Ops: Air

DEX

 

Pilot (Rotary)

Vehicle Ops: Air

DEX

 

Pilot (Shuttle)

Vehicle Ops: Space

DEX

 

Psychology

Medical Science: Psychology

INT

 

Stalking

Stealth: Shadow

DEX

 

Tracking

Investigate: Track

INT

 

Vehicle Use (Motorcycle)

Vehicle Ops: Land

DEX

 

Vehicle Use (Wheeled)

Vehicle Ops: Land

DEX

 

Vehicle Use (Heavy Vehicle)

Vehicle Ops: Land

DEX

 

Willpower

Resolve: Mental

WIL

EDU

Biology

Life Science: Biology

INT

 

Business

Business (any specialty)

INT

 

Chemistry

Physical Science: Chemistry

INT

 

Computer Operations

Knowledge: Computer Operations

INT

 

Engineer

Technical Science: (any specialty)

INT

 

Medical

Medical Science: (Forensics or Medical Knowledge or Surgery or Treatment)

INT

 

Physics

Physical Science: Physics

INT

CHA

Act/Bluff

Entertainment: Act or Deception: Bluff

PER

 

Bargain

Interaction: Bargain

PER

 

Disguise

Entertainment: Act

PER

 

Instruction

Teach (any specialty)

WIL

 

Interrogation

Investigate: Interrogation

WIL

 

Language

Knowledge: Language

INT

 

Leadership

Leadership: (any specialty)

PER

 

Luck

Perk: Good Luck

Perk

 

Persuasion

Interaction: (Charm or Seduce)

PER

EMP

Animal Empathy

ESP: Empathy

INT

 

Computer Empathy

Telepathy: Datalink

PER

 

Empathic Healing

Biokinesis: Heal

CON

 

Foreboding

ESP: Precognition

INT

 

Human Empathy

ESP: Empathy

INT

 

Project Emotion

Telepathy: Empathic Projection

INT

 

Project Thought

Telepathy: Suggest

PER

 

Willpower Drain

Telepathy: (Tire or Drain)

PER

Advanced Empathic Powers

DC Attribute

Dark Conspiracy Skills

Alternity Skills

 

EMP

Dimension Walk

Telepathy: Psychic Projection

PER

 

Clairaudience

ESP: Clairaudience

INT

 

Clairavoyance

ESP: Clairaudience

INT

 

Cryokinesis

Telekinesis: Cryokinesis

WIL

 

ESP

ESP: Precognition

INT

 

Metal Attack

Telepathy: Mind Blast

PER

 

Mind Shield

Telepathy: Mind Shield

PER

 

Psionic Scan

ESP: Sensitivity

INT

 

Pyrokinesis

Telekinesis: Pyrokinesis

WIL

 

Self-Healing

Biokinesis: Heal

CON

 

Telekinesis

Telekinesis: Psycokinetics

WIL

 

Telepathy

Telepathy: Contact

PER

 

Teleportation

Psychoportation: Apportation

WIL

 

Change Environment (Short Term)

GM's Discretion

 

 

Change Environment (Extended)

GM's Discretion

 

 

Change Environment (Special)

GM's Discretion

 

 

Close Portal

GM's Discretion

 

 

Phase

Biokinesis: Intangibility

CON

 

Sorcerous Flight

Telekinesis: Levitation

WIL

 

Sorcerous Telekinesis

Telekinesis: Psycokinetics

WIL

 

Psychometry

ESP: Psychometry

INT

 

Invulnerability

Biokinesis: Bio-Armor

CON

 

Darkling Empathy

ESP: Empathy

INT

 

Aura Reading

ESP: Empathy

INT

 

Psychic Invulnerability

Telepathy: Mind Shield

PER

 

Psychic Tracking

ESP: Navgonition

INT

 

Psychic Beacon

GM's Discretion

 

 

Time "Travel"

ESP: Postcognition

INT

 

Dream Intrusion

GM's Discretion

 

 

Excorcism

Monotheism: Excorism

WIL

 

Hypnosis

Mesmerism: Hypnotize

PER

 

Possession

Telepathy: Possess

WIL

 

Psychic Invisibility

Telepathy: Obscure

WIL

 

Psychic Surgery

GM's Discretion

 

 

Astral Combat

GM's Discretion