Archetype: former Baron of Pelagia, now wondering gambler
Baron to Pelagia, pending re-instatement
Baron to Garadorn. A "somewhat gifted individual"
Species: Human
Player: Chris Jarrett
INITIAL PLOT HOOK: Din'alt, after being disenchanted with house politics, lost his family fortune in several gambling outings until he was left credit-less. Most of his holdings were lost to Baron Hejaran. When he got word that Hejaran was dead and he was invite to the reading of the will, he had hopes of getting his holdings back. He was not prepared to take on all of the House Hejaran Holdings.
PROBLEMS WITH INHERITANCE: The other Hejarans were not pleased with the results revealed in the will. Most displeased was Lady Brigta, who now seeks to destroy Din'alt. Din'alt answered her with a mark from Hejaran's Mecrosa.
SECRETS OF HEJARAN: (see General Plot Summary)
SECRETS OF CALAMAND & THE ELECTION: Upon arriving at Tallaan, but Candidates for High Chancellor rushed to meet with Din'alt. They both sought information that Hajaran had about one or the other. They were willing to pay a great deal.
DIN'ALT RE-ARISING IN PELAGIA: With his family's holdings returned, Din'alt started the process to re-instate his Family with in Pelagia. However, Pelagia, desperate for their Candidate (the now allied Barnaba) to win the election, pressured Din'alt for Garadorn's votes, holding his family name hostage.
FAMILY SECRETS: House Din'Alt had a jaded history of revelry and partying. A few generations back, before the Purge, an ancestor of Jason's, a one Lord Blake Din'alt, ended up with two families - one legitimate and one illegitimate through a mistress. The mistress was of a lesser house and was trying to blackmail Blake, but when that didn't create the satisfactory results, she want to the High Lord and claimed she was due a part of the Din'alt fortune and induction into the Family and House Pelagia.
Well, through much political maneuvering, alliances and sleeping with the right people, she got what she wanted. Thus, an illegitimate branch of Family Din'alt was born. A second bloodline was formed.
THE ALLIANCE OF THREE: During Pelagia's peak, three families were assigned by the Pelagian Jedi Council to watch over a secret Holocron found on Camille. These three families were Hejaran, Slavak, and Din'alt - Immortal, Jedi, and Psi. The Holocron was subsequently lost when the new bloodline got wind of this alliance. The illegitimate son of Blake Din'alt took the Holocron and disappeared in the bowels of City Tor'lah.
SIGNIFICANT NPCs for Din'alt
Archetype: Pilot and Space Explorer. First mate of the "Freeman's Demise"INITIAL PLOT HOOK: As the Pilot of the "Freeman's Demise", Drakka has always taken pride in his abilities to pilot … at least as far back as he can remember. Which isn't very much since he can only remember as far back as when Starian found him floating in space, in an escape pod. When they took on the new passenger and suddenly became a shuttle service, Drakka wasn't sure if Starian was the same person. However, bounty hunting for Gugorra had dried up, and they needed the money.
RETURNING HOME OR STUCK IN TAPANI?: Drakka vaguely remembers that he is from this region, but also remembers he left it for a reason - too close to the clutter of the Core. He prefers to be out in the Rim, exploring. But the formation of the Blackstar has tapped him here.
UNCANNY HYPERSPACE ATTUNEMENT: Drakka has an uncanny connection to the hyperspace lanes. It is apparent in his incredible ability to navigate otherwise difficult routs within Tapani.
"MYTHIC STORM" MYSTERY: Drakka lost his memory when the ship he served on, the "Mythic Storm" exploded in Rimmas Nebula. The destruction of the ship is a mystery. Drakka has seen Dex, a Rodian crew member who he thought had died on the ship, but didn't get any answers from him.
GUGORRA'S DEAL: At one point, when Starian was reported missing, Gugorra's courier, a mysterious Twi'Lek, approached Drakka with an offer. Gugorra wanted Drakka to watch Starian and at the moment that Starian works against Gugorra's goals, Drakka is to kill Starian. As part of this deal, Gugorra offered the "Freeman's Demise" to Drakka. This deal still remains open.
ALDERAANIAN GHOSTS: At the destruction of Alderaan, the "Freeman's Demise" jumped at the exact same moment of the planet's destruction. Drakka blacked out at that moment, and was haunted by the thousands of voices silenced. To him, they are not silent every time they make a jump to hyperspace.
VISIONS OF DRAGON HORROR & RED BACTA: Drakka has been plagued visions of people being dipped into a vat of blood red gelatinous liquid and turning into something beastly, almost draconian in form.
THE DRAGON WAY'S PULL: Drakka has also been plagued visions of strange dragon-like beings of light, winged creatures that advise him,, and guide him. At specifics points along their journey, Drakka has been "called" by them. This is usually followed by a long period of time being away from the "real world".
Since these "callings", Drakka has changed physically. His hair has turned white, and his eyes gray. He has felt some changes with in him and seen new abilities surface at very unexpected times.
SIGNIFICANT NPCs:
Archetype: Warrior Monk & Ambassador's Assistant from the Lost Holdings of Pelagia "Balance brings harmony to the Force."
"The peril of Chaos brings forth the Dragons."
"One must choose ones own path, let none try to choose a path for someone else."
INITIAL PLOT HOOK: Greydrake came to the Tapani sector from the "Lost Holdings" as part of a delegation to meet with House Pelagia. Along with Ambassador Clearheart and his assistant, Shayla Ghostwing, they came to the Tapani sector with the intent in meeting with Lord Gren Slavak's son, a young diplomat named Joseph who was to work out a treaty between Greydrake's home world, Basilisk, and House Pelagia. Hidden Lost Holdings is the secret of Camille, a planet with in the Lost Holdings. Camille holds a dark secret that few only know. Basilisk knows this secret and more, but Camille is unaware of this. On this world, those that stay for an extended period of time, gain a certain quality about them - they become virtually immortal. Greydrake himself knows of this secret and is assigned by secret powers with in the political structure of Basilisk to find out just how much of that secret has leaked into the Tapani sector. It's very important to many that this secret does not get out. The dragon cults have also been a concern to Basilisk. They are also affecting things on his home world. Once Greydrake and the delegation arrived in the Tapani sector, the accompanied Baron Joseph Slavak to a meeting in former-Mecetti region of space. Slavak was invited to a reading of a will at Castle Hejaran, a former Mecetti lord. The Ambassador was apparently familiar with the name and requested to join the baron. Hiring out a Starship captain/bounty hunter, Kelphis Starian, and his pilot, Maeth Drakka, who both were needed a job, most of the party was formed. Gustav and the Ambassador grew further interested in Hejaran and his Will when they were able to determine that the Baron could be the one responsible for the increased cult activities. Apparently, he might have stirred up trouble while searching for something, maybe his son.GREYDRAKE: WARRIOR-MONK of HARAK'NOR: As eluded to above, Greydrake is responsible for protecting the Secret of Camille, assigned by Draconic Assembly of Basilisk to do so at all costs. Harak'Nor is Baslisk theory of the Triad of Force - Light, Dark and Chaos (anti-Force), and that Light and Dark are just two opposing sides of Order. Much of their training is based around the belief in higher Force-based beings that are the embodiment of Harak'Nor - the Stellar Dragons.
AMBASSADOR BETRAYED & TAKEN: While at the Castle, the Imperial Inquisition paid a visit, and in the end, the Ambassasdor sacrificed himself so the others could escape. He was captured and taken away by 2 Inquisitors - Angaran Solm & Alequarus Dorn. It became apparent to Greydrake that his assistant, Ghostwing, was responsible for the Inquisitors' sudden appearance.
AMBASSADOR RETURNED: On a dark planet called Barghest deep with the ever-changing nebulas of the Freeworld region, the group found the Ambassador. The Dragon Cults captured him along with Kena Beyard. They were brought to the shattered planet of Barghest as part of the dark Sith ceremony.
MENTOR TO SLAVAK: As Greydrake as spent time with the young and impressionable Jedi-in-training Joseph Slavak, he has watched him get deeply involved with the Cult of Tara'Nak with deep concern. A master who has confided in Greydrake and understand much, asked him to watch Slavak and help him along the proper path. However, core to his beliefs is the ability for one to choose his own. But the dark path that Slavak is taking is leading to something even darker than anyone ever imagined. And only Greydrake knows this.
BASILISK AT WAR: The Cults have arisen on Basilisk to start a civil war against ruling body of Basilisk. The Civil war collapses the government and the Cults take power. The Cults then follow this up with an invasion of their neighboring system, Camille. Now Basilisk and Camille are at war and the ruling body of Basilisk is in exile.
RED BACTA & CAMILLE IMMORTALS IN TAPANI: The Red Bacta is somehow connected to the Immortals of Camille, and is being used in some sinister process to create Drakaresh, dragon-warriors for the Dark.
SIGNIFICANT NPCs:
Archetype: Young Diplomatic Apprentice (and aspiring Jedi) for House Pelagia
Count of House Pelagia & The Gorda of Tara'Nak
Last Known Jedi of House Pelagia
Species: Human
Player: Chris Fisher
INITIAL PLOT HOOK: Slavak was brought to the Hejaran will reading when he got wind that Hejaran had inside information about the Jedi Academy Slavak attended. He was also supposed to meet with the Ambassador, who agreed to accompany Slavak. They hired Starian and the “Freeman’s Demise” to take them to Pella.
NAÏVE & SHELTERED TEEN JEDI: Slavak was born to a Jedi family and not long after his birth, his parents were persecuted as Jedi by the Empire. Before their death, Joseph’s parents entrusted his well-being to a trusted family who adopted him – the Noble Family of Slavak. The Slavaks, knowing that his parents would want him to train in the Jedi traditions, helped form the underground academy of Pelagia Jedi, a secret academy of Purge survivors located deep within ancient submarine ruins. For several years, Joseph spent his life in these cramped spaces, training daily.
Upon turning 18, Joseph convinced his adopted family to allow him to apprentice into the Pelagia Diplomat corp. His first assignment was talks with the Ambassador from Basilisk who oddly requested him by name.
ORACLE’S VISIONS: Slavak’s Jedi training developed his basic skills, but since his exposure to the “universe” awoke power of seeing. He continues to get visions of possible futures related to him and those close to him.
THE GORDA: Banigor Mor’Tan introduced the Cult to Slavak as a sanctuary for people like Slavak. This was quite appealing to him, since he felt the heat of the Imperial Inquisition on his neck daily, and felt lost in a universe that was out to destroy his order. It was clear that Mor'Tan had plans for Slavak. When he could, Mor'Tan trained Slavak in the Force and its power. He was sculpting Slavak for something. This "something" first became clear when Slavak had a vision of a great warrior uniting the cults. It was his face that he saw behind the armored helmet. He was later told of the prophecy of Gorda - about a great warrior doing what his vision told him and that he was the Tara'Nak's version of that. There were a dozen or so cults contending they had the True Gorda. Mor'Tan told Slavak there was going to be a trial for the True Gorda. Once chosen, the Gorda would unite the cults under one doctrine. All the cults seemed to agree to this.
The only rival that concerned Slavak was a man named Zel Soldak. He proclaimed to be immortal and lead a cult that held him up high as their messiah. With what he had learned from Gretydrake and the secrets of Camille, he knew that Soldak could be from that mysterious world, suspected so. They would find out during the Hunt on the Dark World.
SIGNIFICANT NPCs:
Archetype: Space Transport Specialist & Bountey Hunter. "Who's in trouble now? Fine, but there had better be some money involved."
INITIAL PLOT HOOK: Starian was roped in through a series of unfortunate events. He and his ship, the "Freeman's Demise" was stuck on Tallaan, caught in a bind with the docking authorities. His employer, Gugorra the Hutt, had left him high and dry in the spaceport with out docking fees. He needed to get a paying job to get him out. Lucky for him, an Ambassador and a local noble had need of transport into Mecetti space. He didn't traditionally take on passengers, unless they were accompanying cargo or they were prisoners awaiting bounty collection, but since he had a need, and they had the cash, he made an exception.
NOT A REBEL FRIEND: At one time, Starian was involved with a growing rebellious cell of fighter pilots in the region (prior to the Rebel Alliance Treaty). When his daughter was kidnapped, things changed. In his attempts to get his daughter back, the rebels he was working with refused to help in. In his rage, he used his bounty hunter contacts and turned in a few of the rebels. The local rebel cells know of him and consider him a traitor. Since then, Starian has worked with the Empire, simply because the money was good.
PELLA HERO: While on Pella, Starian saved the life of the Themion Hejaran and foiled a dark plot hatched by Lady Brigta Hejaran, which earned him an honorary title of Knight with in Garadorn.
THE BOY & HIS DAUGHTER: Once he found out about the true nature of the Will of Hejaran, Starian felt compelled to find this lost boy. What he didn't know was just how close it would bring him to his own child.
TALLAAN HERO: While on Tallaan, Starian became the hero again when he saved Lord Calamand from an assassination attempt and then lead the rescue attempt when JAN terrorists assaulted the Grand Ball and took hostages.
BAG'LAR AND THE BLACK SUN: Starian double-crossed Bag'lar years ago, and the self-proclaimed "Vigo" of the Black Sun hasn't forgotten. However, new information acquired from Sorad indicates that "Baggie" has gone outside the Black Sun to make a little profit. While the Black Sun is struggling to regain footage in the Tapani region, Bag'lar used his resources to arrange a smuggling run of special "spice", behind the backs of Hutts who already had established smuggling routes in the system. Bag'lar is in fact using smuggling route that belong Gugorra the Hutt. These routes are intended to be decoys for the real spice Gugorra was smuggling, but Bag'lar arranged for the real routes to be targeted by authorities while his special "spice" gets through. It is known who is supplying the special "spice" shipments.
THE FORGOTTEN MISTAKES: While searching for the Red Bacta, Starian and Drakka followed the path of Duke Norak-Von to an abandoned city platform where they expected to find a hidden smuggler stronghold. What they found was a trap. Hordes of mutated draconic creatures attacked them. Drakka escaped. Starian did not. He was captured and knocked out. Upon awakening, he realized that these creatures - some kind of mutated mistakes of some dark process - needed him to help them escape the city. There was a trap, but it wasn't them. It was an explosive set to dispose of the "mistakes" and an equally pressing problem - Starian himself. Because of their mutations, they were unable to open a sealed door that would lead to the way out. Starian helped them escape, and they helped him try to return to his comrades. They vowed to all retun the favor when he needed them.
His return was interrupted by a group of mercs who were sent to sweep-up after the explosion. These mercs sold Starian to slavers. Fortunately (or unfortunately) someone else was keeping tabs on the slaveer underground also - Gugorra the Hutt. Gugorra later bought him out of slavery.
GUGORRA THE HUTT & BUSINESS: Gugorra holds his daughter hostage while Starian does his dirty work. The motivation behind this is unknown, but like many Hutts, few know his motivations. Some would just say that the Hutt likes to have a puppet he can control.
SIGNIFICANT NPCs to Starian