Tag: Masterdeck

Savage Masterdeck 02b: Subplot Cards (Top)

Alertness When this card is placed face up in front of a player’s character, that person has a special sixth sense outside of all other rules and roleplaying situations that will help him to spot a previously unseen item, character,

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Savage Masterdeck 04: Picture Cards

Also known as the jokers, the Picture Cards are special cards that can be used in several ways. When a character is dealt a particular picture card, it has the results described below. In Star Wars, they have specific meanings,

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Savage Masterdeck 02a: Enhancement Section (Top)

This section contains the information that players will use when they play their cards. All of the Enhancements and Subplots are explained in alphabetical order below. Action (!)  By playing an action card, the player gains +1  (or +2 for

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Savage Masterdeck 03: Initiative Section (Bottom)

Initiative Effects There are four Initiative effects on each card, corresponding to the four suits of the Initiative Deck – Spades (♠), Hearts (♥), Diamonds (♦), and Clubs (♣).   These effects are applied to those with the player’s initiative card

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Savage MasterDeck

MasterDeck conversion into Savage Worlds Introduction: The Method to My Madness The reasoning behind this is simple. To merge what I thought were the redeeming qualities of MasterBook into the Savage Worlds Game system.  It gives the Savage Worlds System

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Savage Masterdeck 01: Basics

The Deck If you have a standard Savage Masterdeck set, it is made up of 104 cards. Of these cards, 83 are Enhancement cards, 17 are Subplot cards, and 4 are picture cards.  All are used differently at some point

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02 – Cards in Combat and Interaction

(portions of pg. 126-129-Masterbook) Combat and interaction in D6/Masterbook is enhanced by the card deck. which speeds up play and introduces an interesting aspect of chance to the game. Instead of simply determining initiative by rolling a Perception and keeping

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05 – Enhancement Cards

(Portions of pg. 120-122 – Masterbook) This section contains the information that players will use when they play their cards. All of the enhancements and subplots are explained in alphabetical order below. Action Cards By playing an action card, the

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03 – D6 Combat / Interaction Skill Integration

Interaction (Success Chart Explanations) (portions of pg. 78-82 – Masterbook Rulebook) This Masterbook Conversion into D6 features a number of interaction options. Instead of trying to cause damage to other characters through combat, characters can use a number of interaction

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04 – Additional Interaction Skills

New Skills The Masterbook concept of interaction primarily is the non-combat actions taken in combat rounds. It also includes actions taken outside of rounds that could have, but involve gaining some advantage over an opponent. It gives the players more

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