Tag: Technology

06a – Savage SF Equipment: Body-Comps

Bodycomps are modular wearable  computer systems. The development of the modular system of computer snap-on program units or progits as well as hardware that is completely compatible with all computer systems brought about the development of personal wearable computers.  The

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05 – Savage SF Equipment: Weapons

Ranged Weapons Below is a list of Ranged Weapons in Savage Worlds SDF.  Some are directly from Savage Worlds Science Fiction Companion (SW SFC).  The weapons in Blue are new to Savage Worlds sci-fi. Disintegrators In Savage SDF, these weapons

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04 – Savage SF Equipment: Defenses

Defensive Power Screens All power screens except the chameleon screen are worn like belts around the waist. Special adapters are provided for Dralasites at no extra cost. Only one power screen can be worn or used at one time. Putting on

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Savage Reich Star Tech #3.8: Schnuller Devices

Inspired by Phillip K Dicks “mood organs” in Do Androids Dream of Electric Sheep? Schnuller Device (in the Reich)  or the Oshaburi (in the Empire) was introduced in the early 90s through the Ministry Of Health And Human Resources (the Reich)/Ministry of

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Battlestar Galactica (original) Meets Star Wars RPG

CYLON RAIDER Craft: Cylon Raider Type: Space superior  fighter Length: 10 meters Skill: starfighter piloting: cylon raider Crew: 3 Crew Skill: Starfighter Piloting – 5d+1, starship gunnery – 5d, sensors – 4d+2 Cargo Capacity: 0 kilograms Consumables: None Maneuverability: 2D+1

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Star Frontiers Ships in Star Wars: UPF Assault Carrier

Type: carrier Scale:capital Length:256m Skill:capital ship piloting: Assault Carrier Crew:400. skeleton:300 Passengers:60 Cargo Capacity:1,900 tons Consumables:6 months Hyperdrive Multiplier:4 Hyperdrive Backup:20 Nav Computer:yes Maneuverability:0D Space:3 Hull:4D+1 Shields:1D Weapons: 2 Laser Batteries fa:turret crew:2 fc:2D space range:1-5/10/17 atmosphere range:1-5/10/17km damage:3D+2 8

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Star Frontiers Ships in Star Wars: UPF Assault Scout

  Type:Light attack/scouting vessel Scale:starfighter Length:48m Skill:space transports: Assault Scout Crew:6 Passengers:6 Cargo Capacity:115 tons Consumables:6 months Hyperdrive Multiplier:4 Hyperdrive Backup:- Nav Computer:yes Maneuverability:3D Space:6 Atmosphere:330; 950kmh Hull:4D+2 Shields:0D Sensors:20/0D; 40/1D; 60/2D; 3/3D Weapons: 4 Assault Rockets fa:f crew:pilot fc:2D

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Cool Tools for Star Wars RPG

Holo-Grenade Holo-Video Grenade Construction Skill: Holo-Vid repair; computer prog or droid prog Dificulty to build: ^ Moderate; ^ Difficult Operation: Grenade (just press the button and throw) Effect: Projects a 3D image pre-programmed into an area with a radius of

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Star Wars d6 RPG SlugThrowers

Type: Bolar Projectile’s Deviant/Slugthrower Damage: 2D+1 Range: 1-5/10/25 Availability: 2 Ammo: 2 Fire rate: 2 Cost: 50/clips 5 Capsule: Bolar Projectile’s, once the galaxy’s finest provider of weapons, created this weapon as a cheap way to provide civilians with self

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Cybernetics, version 2

OCRed this from something I had in my files.  I think one of my players wrote this up. In Star Frontiers, you can be rebuilt, changed, improved. Or that is the standard line. However, you lose a piece of yourself

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